Five dice.
Fifteen minutes.
A night out.¶
A story-telling game that's free to download, quick to learn, and only limited by your imagination. It gives you the creative outlet of a role-playing game — without the learning curve, or the shelf of rulebooks.
The Narrator rolls against you. Highest roll wins.
The whole game fits on one page¶
Most role-playing games ask you to buy a shelf of books before you can sit down. This one doesn't. The complete rules are one page, they're free, and you can read them in the time it takes to make coffee.
If you want more later, there's more — expanded rules, settings, adversaries, adventures. But the person who learned the one page and the person who's been playing for ten years can sit at the same table and play the same game. That's the whole design.
What you need¶
Pencil, paper, friends, and a set of five dice: 4, 6, 8, 12, and 20 sides. That's it. Nothing else to buy, nothing to install, no account to create.